Source:- Google.com.pk
There are a variety of games that kids can play online. The examples of some of such games are given as follows:
Many kids spend hours each day in front of computer screens and tablets. While parents would like to think their children are using the devices for homework, chances are a large chunk of the time is spent playing online games. Do you know anything about the games they're playing? Are they safe for kids? Is there any educational value to them?
We've put together a list of popular online games for kids that are in compliance with COPPA (Children's Online Privacy Protection Act). COPPA is a federal law that applies to the collection online of personal information from children age 13 and under. The law details what must be included in a website's privacy policy, outlines the site operator's responsibilities with privacy and safety, including marketing restrictions, and when the operator must seek consent from a parent or guardian before allowing a child under age 13 to use the site.
Poptropica
Developer: Family Education Network
Platform: Mac and PC
Publisher: Family Education Network / Pearson
Who can play: Designed for ages 6–15.
Price: Free, but subscriptions / memberships are also available for purchase
Poptropica is the largest virtual world for kids and one of 2011's 50 Best Websites according to Time Magazine. In this massive multiplayer online role-playing game, players travel to different Islands to complete quests, play games, and read comics, as well as compete and communicate safely with other players. For every Island they complete, players win credits and medallions. Players can spend their credits in the Poptropica store, where they can purchase costumes and other items for their avatar. Currently, there are more than 20 Islands. Each Island has its own theme and challenge. Poptropica Islands are free to play. Members get Early Access to new Islands and unlimited access to the Poptropica Store. Membership subscriptions renew automatically.
Play Freerice and feed the hungry
Free Rice
Developer: John Breen
Platform: Online
Publisher / Owner: United Nations World Food Program
Who can play: Everyone
Price: Free
Users play educational games that have multiple-choice answers. For every question a player answers correctly, 10 grains of rice are donated to various third world and developing countries. The rice is distributed by United Nations World Food Programme. The money for the rice is donated by various sponsors in exchange for advertisements on the website. Bangladesh, Cambodia, Bhutan, Uganda, and Nepal have all received free rice. The games on the site include English vocabulary, grammar, geography, literature, and more.
Toontown Online
Developer: Walk Disney Internet Group
Platform: Microsoft Windows, Mac OS X
Publisher: The Walt Disney Company
Who can play: Everyone
Price: Free, but memberships / subscriptions are also available for purchase
Toontown is a multiplayer online role-playing game. Created by The Walt Disney Company, Toontown is billed as the first multiplayer online game for kids and families. Toontown is a virtual 3D world based on classic Disney cartoons. Software for the game is available as a free download. Players can play a limited version of the game for free or purchase membership subscriptions for unlimited access. Membership subscriptions renew automatically.
Club Penguin
Developer: Club Penguin Entertainment (Formerly New Horizon Interactive)
Platform: Online
Publisher: Disney Online Studios
Who can play: Everyone, designed for ages 6–14.
Price: Free, but subscriptions / memberships are also available for purchase
Club Penguin is a massive multiplayer online role-playing game. Using cartoon penguin avatars, players explore a winter wonderland virtual world. There are mini-games within Club Penguin where players can earn coins. The coins can then be spent on items in the site's virtual store. Players can play a limited version of the game for free or purchase membership subscriptions for unlimited access. Membership subscriptions renew automatically.
Neopets
Developer: Neopets, Inc.
Platform: web game, cross platform
Publisher: Neopets, Inc., Viacom
Who can play: Everyone
Price: Free
Neopets is a website where users can interact with their virtual pet. The site lets users create their own pet that lives in the virtual world of Neopia. Users of the site can create an account and up to four virtual pets. Neopoints can be earned through playing various games, trading, and contests. Neocash is optional and must be purchased with actual money. Users can use neopoints and neocash to buy toys, food, clothes, and other accessories for their Neopets.
Funbrain
Funbrain
Developer: Family Education Network
Platform: Online
Publisher: Family Education Network / Pearson
Who can play: Everyone
Price: Free
Funbrain is an educational online game site for children and adults. The site has several math and reading games within various arcades—plus the perennial favorite Mad Libs. The site also has books and comics, including the hilarious and popular story, Diary of a Wimpy Kid, which has gone on to be published as a book series and made into feature films.
PBS Kids Games
Developer: Public Broadcasting Service (PBS)
Platform: Online
Publisher: PBS
Who can play: Everyone
Price: Free, but subscriptions / memberships are also available for purchase
PBS Kids Games is an educational online game site for children and adults. The games include The Great Shapes Races and Migration Adventure. The site's games for adults are designed to help them prepare their children for school. Users can play some games for free or purchase membership subscriptions for unlimited access.
America by Air - This site has different activities, including a virtual flight across America during different parts of the twentieth century.
Apollo 11: Walking On the Moon - Find out what it took to put a man on the Moon. (Flash required)
Colonial Williamsburg Kids Zone - Offers games, activities, and resources about life in colonial America.
Harvest of History - Explore the village to find out where your food comes from, how and where it grows, and compare life in 1845 with our modern world. (Flash required)
History and Culture - Smithsonian Education - This site has games and resources for both American and World History.
Latino Center's Kids Corner - Smithsonian - View three major galleries: 1) a Kids Gallery; 2) the Son Clave Lounge featuring Latino music; 3) Meso Time, a virtual visit through Mexico's pre-Columbian past.(Flash required)
Portrait for Kids - Using your special spyglass tool, you'll uncover hidden layers of this George Washington painting and learn fascinating facts about the portrait. (Flash required)
See, Hear and Sing - America's Story - Watch a movie, hear a song and play a tune from America's past.
Smithsonian's Kids Collecting - Learn how to start your own collection, and see what kinds of things other kids collect. (Flash required)
Star Spangled Banner - Explore features of the American flag, take a quiz and sing the national anthem.
Things To Do At Home - National Museum of American History - Fun activities to turn your computer into the Museum's newest interactive exhibit.
WebRangers - Thinking about being a Park Ranger when you grow up? Visit this website to learn more about the Junior Ranger Program.
Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in 1996. The second game to bear the "C&C" title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.
It was initially available for PC (MS-DOS and Windows 95 versions included in one package), and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download on the PlayStation Network for PSP and PS3. On August 31, 2008, Electronic Arts who acquired Westwood Studios in 1998 officially rendered Command & Conquer: Red Alert freeware.
Red Alert was praised for its user interface, which claimed to be more developed than the competing games of its time. Players could queue commands, create unit groups that could be selected by a number key, and control numerous units at a time. The game was known to be easy to control, simple to learn and responsive to users' commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first games to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions, which often required the player to defeat the enemy with various sets of circumstances before continuing. Like Tiberian Dawn, the game has split routes for most missions. The objective stays the same but only the map layout differs. The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command & Conquer RTS games since the original, except for Command & Conquer: Generals.
The game balance between the forces of the Allied and Soviet armies differed from other games at its time. Unlike the 'rock-paper-scissors' balancing of modern games, Red Alert required each player to use their side's strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides had units with similar abilities and relied instead on outnumbering or possessing a better balanced force than their opponent.
Players acquire credits to purchase structures and equipment by mining for ores and minerals (as the valuable, yet hazardous Tiberium in the regular C&C series has not yet been discovered in this timeline). Rare gems generate more credits and are faster to mine, but unlike ores, do not regenerate within the map. Players can gain more credits and increase their buying power by building more ore factories and ore trucks.
In-game beta screenshot of a Soviet base on the PC version.
The Soviets' vehicles tend to be more durable and powerful than Allied vehicles, but are often slower moving and more expensive. The Soviets also have superior defensive capabilities against ground attacks, with the Flame Towers and Tesla coil, the latter able to destroy most Allied armor in 1-2 hits although it has high power consumption. The Soviets' weakness is at the sea, their only offensive naval unit is the submarine which exists to counter Allied warships and gain intelligence, it is normally invisible except when surfacing to attack where it is vulnerable to destroyers and gunboats. The Soviets' secret weapon is the Iron Curtain, a device that renders a selected unit invulnerable to attacks for a short period of time. They also have a wide selection of air units for assault (MiG-27, Yak-7 and Mi-24 Hind) and map revelation through spy planes, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Soviet "tank rush" was a popular strategy online, involving building many heavy tanks and overwhelming the opponent with sheer numbers, often preceded by a MiG airstrike to knock out power plants and the construction yard.
The Allies' forces are generally cheaper, faster to build and more agile. Their infantry can survive longer with good use of their Medic unit. The Allies' strongest tank (the Medium Tank) is weaker in a one-on-one engagement against the Soviets' starting tank (the Heavy Tank), however the Allies also have anti-tank minelayers to counter the superior Soviet armor. The Allies have only one air unit, the AH-64D Apache Longbow specialized for anti-tank, compared to three Soviet air units, however the Allies also have anti-aircraft guns (more powerful but shorter range than Soviet Surface to Air Missiles). The Allied defences against a ground assault, pillboxes and turret emplacements, are less powerful than the Soviets' Tesla Coil, but stronger and less dependent on power. On maps with water, Allies possess an advantage in naval power thanks to the Cruiser, which has the longest-ranged and most powerful surface-to-surface attack in the game as its naval artillery can destroy buildings quickly, and the Destroyer, which is versatile and capable of adeptly taking on any type of unit type in the game—land, sea or air. The Allies' secret weapon is the Chronosphere, which temporarily relocates a selected unit to another part of the map. They also possess several other tools of subterfuge and military intelligence, such as spies to gain information on or disabling enemy facilities, thieves for stealing enemy resources, hiding their own units and structures from detection, and revealing the whole game map with a GPS satellite.
In online play and computer skirmish, both Allied and Soviet forces have access to the nuclear Missile Silo, not available to either side in single-player mode although present in the Allied campaign. In online play and computer skirmish, the Soviets have access to two of the Allied side's infantry: the Rocket Soldier (for anti-air and anti-tank) and Tanya, a commando capable of easily killing infantry and destroying structures.
Plot
Command & Conquer: Red Alert takes place during an unspecified period in the 1950s of a parallel universe, which was inadvertently created by Albert Einstein as a result of preventing the horrors of World War II.
Starting off in 1946, at the Trinity site in New Mexico, the opening to Red Alert shows Albert Einstein as he is preparing to travel backwards through space and time. After his experimental "Chronosphere" device is activated, he finds himself in Landsberg, Germany, in the year 1924, where he meets a young Adolf Hitler just after the latter's release from Landsberg Prison. Following a brief conversation between the two, Einstein shakes Hitler's hand, and this somehow eliminates Hitler's existence from time - or at least, stops him from becoming the genocidal dictator known to our history - and Einstein is returned to his point of origin.
With the threat of Nazi Germany having been successfully removed from history, the Soviet Union began to grow increasingly powerful under the rule of Joseph Stalin. Had Adolf Hitler risen to power, Nazi Germany would have emerged as a force standing in the way of Stalin's own ambitions of conquest. Instead, left unweakened, the USSR proceeds by seizing lands from China and then begins invading Eastern Europe, in order to achieve Joseph Stalin's vision of a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and start a grim and desperate guerrilla war against the invading Soviet army. Over the course of the game's story, the Allies and Soviets fight out a devastating conflict for control over the European mainland, in what has become an alternate World War II.
Allied ending: Following the siege of Moscow, an Allied platoon discovers Stalin buried alive in the rubble of the Kremlin. Before they begin to remove the debris from the fallen leader, General Stavros stops them. He convinces them that they saw nothing and orders them to leave the premises. Stavros then stuffs a handkerchief down Stalin's mouth before covering his head with a large stone and walking away. This outcome forces Kane - who was using the Soviet Union to get to power - and his Brotherhood underground, leading to the events of the first Command & Conquer. Alternatively, this ending paves the way to the sequel Red Alert 2.
Soviet ending: As the Soviets celebrate their victory in the newly captured Buckingham Palace, Stalin commends the Commander for a job well done but then cynically says "I will see to it personally that you are very well taken care of." (implying he will have him disposed of), while drinking a cup of tea, only to suddenly realize the tea has been poisoned by Nadia. A disgruntled Nadia proceeds to gun him down as the poison overcomes his body. Following Stalin's death, Nadia tells the Commander that the Soviet Union is now under the rule of the Brotherhood of Nod, who plan to return to the shadows again and re-emerge in the 1990s, leaving the player as the puppet ruler of the USSR, ready to do the Brotherhood's bidding for "the foreseeable future". She is betrayed and shot in the back by Kane, who reveals himself to be the true mastermind.
Characters
Allies
Grand Marshal Günther von Esling, German Army officer, Commander-in-Chief of European forces, and apparent leader of the military governing Europe. Played by Arthur Roberts.
General Nikos Stavros, Greek officer, Second-in-Command to General von Esling. Played by Barry Kramer.
Tanya Adams, a special ops. Commando. Played by Lynne Litteer.
Professor Albert Einstein, German-American physicist. Played by John Milford.
General Ben Carville, USA officer. The player's commanding officer in Red Alert: Retaliation. Played by Barry Corbin.
Soviet
Joseph Stalin, General Secretary of the Soviet Union. Played by Eugene Dynarski.
Nadia, Chief of the NKVD. Played by Andrea C. Robinson.
General Gradenko, Russian commander. Played by Alan Terry.
Marshal Georgi Kukov, commander of the Red Army. Played by Craig Cavanah.
General Topolov. High ranked Soviet military mastermind and mentor to the player in Red Alert: Retaliation. Played by Alan Charof.
Kane, obscure advisor to Joseph Stalin. Played by Joseph D. Kucan.
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